Rimworld Mod – Part 3
Parsing out the required data took more effort than I expected. My original assumption was that I’d read the xml files directly and use those to populate my optimizer table, […]
Parsing out the required data took more effort than I expected. My original assumption was that I’d read the xml files directly and use those to populate my optimizer table, […]
I’ve never had the need to decompile any code in the past. I know it’s a good skill for any software engineer to have, but it’s always felt cryptic to […]
I experimented around some more with the daisy world simulation and have it at the point where I can visually see that even after forcing a modification to the worlds […]
I’ve been working on learning the Godot engine, and wanted to pick up a project that would allow me to get a basic understanding of the engine. I played Sim […]
Over the years working in the industry I’ve learned a lot on how to manage larger projects with multiple team members. When I decided to pick up game development again, […]
It’s been a while since I tried to get back into game development. For a fairly long while I was focused on learning Machine Learning. I worked through quite a […]